“Like a crab, we’ll side step our way there eventually!” ~Templar~
Hi there! Sorry it took so long to write this update, but we have been hard at work here in our little pond on “Monster Girl Bust”, and I must say that it is coming along quite nicely.
First up, We have our boy, Bobby. He might be a little fella, but he’ll still run you down like a train. Okay more like a Volkswagen.
Next up is the lackey of the first level boss, a fungus infected worm that can stun you momentarily with the spores he shoots out of the back of his arms. Watch out, he bites.
Last, but certainly not least, is our first boss. She’s a special mushroom in the sense that she spawns the worms when she feels threatened. Her spores and teary sonic screeches stun the player. She can also bring down the house when she flails about.
Right, onto the next bit, background art.
Here we have an abandoned subway. Not exactly original I know, but it’s still fun to play around with. Still under construction, but it’s coming along nicely thanks to the hard work of our artists Teagan and Quincy.
Here we have Teagan laying on the pretty colors
And here we have Quincy drawing up the ever so important blue prints
And here is the beginnings of a sweet collaboration.
Hmm, looks like some young punk decided to tag the abandoned subway. I wonder if this insignia plays a role in the game.
And now for the meat and potatoes of the post. As I said earlier, we here at Team Salmon have been hard at work on getting this demo ready for a late summer launch. Currently our lovely programmer Amarin of all trades is tinkering with the enemy A.I. We wouldn’t want this to be too easy now, would we?
Check out our latest build and let us know what you think.
Thanks for stopping by, hope to see ya soon.