Greetings friends, it’s been quiet here for a little while longer than expected, but we have been busy nonetheless. We have a few major updates to go through, so lets get strait to it.
1. Prototype updates
In this prototype for “Monster Bust”, there is only one room and a handful of enemies to play around with in order to get a basic idea of the mechanics. We would greatly appreciate any feedback you fine folks have in order to improve upon the current code and provide a better experience. The next build will include more enemies, more locations, and more attacks for you to experiment with. The current control set up is as follows:
Z = Jump
X = Punch
C = Kick
You will have to x out of the window in order to close the program.
We here at Team Salmon have recently launched a weekly podcast where our hard working artists, programmer, and animator discuss progress and challenges that occur during the development process. Our first two podcasts can be found here and here Our third episode will be released shortly.
Meet Malaina, a hardened outlaw from Australia who has found herself turned into a snake woman, fighting off a half crazed population.
And here is the thicc and brainy ball of jelly, the lovely Penny.
A potential concept that may make it into the game.
That’s all for this update, thank you for taking the time to stop by. We hope to see you again real soon!